Struct yansi::Paint [−][src]
pub struct Paint<T> { /* fields omitted */ }
Expand description
A structure encapsulating an item and styling.
See the crate level documentation for usage information.
Method Glossary
The Paint
structure exposes many methods for convenience.
Unstyled Constructors
Return a new Paint
structure with no or default styling applied.
Foreground Color Constructors
Return a new Paint
structure with a foreground color applied.
Paint::rgb(r: u8, g: u8, b: u8, item: T)
Paint::fixed(color: u8, item: T)
Paint::black(item: T)
Paint::red(item: T)
Paint::green(item: T)
Paint::yellow(item: T)
Paint::blue(item: T)
Paint::magenta(item: T)
Paint::cyan(item: T)
Paint::white(item: T)
Getters
Return information about the Paint
structure.
Setters
Set a style property on a given Paint
structure.
paint.with_style(style: Style)
paint.mask()
paint.wrap()
paint.fg(color: Color)
paint.bg(color: Color)
paint.bold()
paint.dimmed()
paint.italic()
paint.underline()
paint.blink()
paint.invert()
paint.hidden()
paint.strikethrough()
These methods can be chained:
use yansi::Paint;
Paint::new("hi").underline().invert().italic().dimmed().bold();
Global Methods
Modify or observe the global behavior of painting.
Implementations
Constructs a new Paint
structure encapsulating item
with no set
styling.
use yansi::Paint;
assert_eq!(Paint::new("hello!").to_string(), "hello!".to_string());
Constructs a new Paint
structure encapsulating item
with the active
terminal’s default foreground and background.
use yansi::Paint;
println!("This is going to use {}!", Paint::default("default colors"));
Constructs a new masked Paint
structure encapsulating item
with
no set styling.
A masked Paint
is not written out when painting is disabled during
Display
or Debug
invocations. When painting is enabled, masking has
no effect.
use yansi::Paint;
// The emoji won't be printed when coloring is disabled.
println!("{}Sprout!", Paint::masked("🌱 "));
Constructs a new wrapping Paint
structure encapsulating item
with
default styling.
A wrapping Paint
converts all color resets written out by the internal
value to the styling of itself. This allows for seamless color wrapping
of other colored text.
Performance
In order to wrap an internal value, the internal value must first be written out to a local buffer and examined. As a result, displaying a wrapped value is likely to result in a heap allocation and copy.
Example
use yansi::{Paint, Color};
let inner = format!("{} and {}", Paint::red("Stop"), Paint::green("Go"));
// 'Hey!' will be unstyled, "Stop" will be red, "and" will be blue, and
// "Go" will be green. Without a wrapping `Paint`, "and" would be
// unstyled.
println!("Hey! {}", Paint::wrapping(inner).fg(Color::Blue));
Constructs a new Paint
structure encapsulating item
with the
foreground color set to the RGB color r
, g
, b
.
use yansi::Paint;
println!("This is going to be funky: {}", Paint::rgb(70, 130, 122, "hi!"));
Constructs a new Paint
structure encapsulating item
with the
foreground color set to the fixed 256-bit color color
.
use yansi::Paint;
println!("This is going to be funky: {}", Paint::fixed(100, "hi!"));
Constructs a new Paint
structure encapsulating item
with the foreground color set to black.
use yansi::Paint;
println!("This is going to be black: {}", Paint::black("yay!"));
Constructs a new Paint
structure encapsulating item
with the foreground color set to red.
use yansi::Paint;
println!("This is going to be red: {}", Paint::red("yay!"));
Constructs a new Paint
structure encapsulating item
with the foreground color set to green.
use yansi::Paint;
println!("This is going to be green: {}", Paint::green("yay!"));
Constructs a new Paint
structure encapsulating item
with the foreground color set to yellow.
use yansi::Paint;
println!("This is going to be yellow: {}", Paint::yellow("yay!"));
Constructs a new Paint
structure encapsulating item
with the foreground color set to blue.
use yansi::Paint;
println!("This is going to be blue: {}", Paint::blue("yay!"));
Constructs a new Paint
structure encapsulating item
with the foreground color set to magenta.
use yansi::Paint;
println!("This is going to be magenta: {}", Paint::magenta("yay!"));
Constructs a new Paint
structure encapsulating item
with the foreground color set to cyan.
use yansi::Paint;
println!("This is going to be cyan: {}", Paint::cyan("yay!"));
Constructs a new Paint
structure encapsulating item
with the foreground color set to white.
use yansi::Paint;
println!("This is going to be white: {}", Paint::white("yay!"));
Retrieves the style currently set on self
.
use yansi::{Style, Color, Paint};
let alert = Style::new(Color::Red).bold().underline();
let painted = Paint::red("hi").bold().underline();
assert_eq!(alert, painted.style());
Retrieves a borrow to the inner item.
use yansi::Paint;
let x = Paint::red("Hello, world!");
assert_eq!(*x.inner(), "Hello, world!");
Sets the style of self
to style
.
Any styling currently set on self
is lost. Prefer to use the
style.paint()
method to create a Paint
struct from
Style
.
use yansi::{Paint, Color, Style};
let s = Style::new(Color::Red).bold().underline();
// Using this method.
println!("Alert: {}", Paint::new("This thing happened!").with_style(s));
// Using the `style.paint()` method.
println!("Alert: {}", s.paint("This thing happened!"));
Masks self
.
A masked Paint
is not written out when painting is disabled during
Display
or Debug
invocations. When painting is enabled, masking has
no effect.
use yansi::Paint;
// "Whoops! " will only print when coloring is enabled.
println!("{}Something happened.", Paint::red("Whoops! ").mask());
Makes self
a wrapping Paint
.
A wrapping Paint
converts all color resets written out by the internal
value to the styling of itself. This allows for seamless color wrapping
of other colored text.
Performance
In order to wrap an internal value, the internal value must first be written out to a local buffer and examined. As a result, displaying a wrapped value is likely to result in a heap allocation and copy.
Example
use yansi::{Paint, Color};
let inner = format!("{} and {}", Paint::red("Stop"), Paint::green("Go"));
// 'Hey!' will be unstyled, "Stop" will be red, "and" will be blue, and
// "Go" will be green. Without a wrapping `Paint`, "and" would be
// unstyled.
println!("Hey! {}", Paint::blue(inner).wrap());
Sets the foreground to color
.
use yansi::Paint;
use yansi::Color::Red;
println!("Red foreground: {}", Paint::new("hi!").fg(Red));
Sets the background to color
.
use yansi::Paint;
use yansi::Color::Yellow;
println!("Yellow background: {}", Paint::new("hi!").bg(Yellow));
Enables the bold style on self
.
use yansi::Paint;
println!("Using bold: {}", Paint::new("hi").bold());
Enables the dimmed style on self
.
use yansi::Paint;
println!("Using dimmed: {}", Paint::new("hi").dimmed());
Enables the italic style on self
.
use yansi::Paint;
println!("Using italic: {}", Paint::new("hi").italic());
Enables the underline style on self
.
use yansi::Paint;
println!("Using underline: {}", Paint::new("hi").underline());
Enables the blink style on self
.
use yansi::Paint;
println!("Using blink: {}", Paint::new("hi").blink());
Enables the invert style on self
.
use yansi::Paint;
println!("Using invert: {}", Paint::new("hi").invert());
Enables the hidden style on self
.
use yansi::Paint;
println!("Using hidden: {}", Paint::new("hi").hidden());
Enables the strikethrough style on self
.
use yansi::Paint;
println!("Using strikethrough: {}", Paint::new("hi").strikethrough());
Disables coloring globally.
Example
use yansi::Paint;
// With coloring enabled, ANSI color codes are emitted.
assert_ne!(Paint::green("go").to_string(), "go".to_string());
// With coloring disabled, ANSI color codes are _not_ emitted.
Paint::disable();
assert_eq!(Paint::green("go").to_string(), "go".to_string());
Enables coloring globally. Coloring is enabled by default, so this method should only be called to re enable coloring.
Example
use yansi::Paint;
// With coloring disabled, ANSI color codes are _not_ emitted.
Paint::disable();
assert_eq!(Paint::green("go").to_string(), "go".to_string());
// Reenabling causes color code to be emitted.
Paint::enable();
assert_ne!(Paint::green("go").to_string(), "go".to_string());
Returns true
if coloring is enabled and false
otherwise. Coloring is
enabled by default but can be enabled and disabled on-the-fly with the
Paint::enable()
and Paint::disable()
methods.
Example
use yansi::Paint;
// Coloring is enabled by default.
assert!(Paint::is_enabled());
// Disable it with `Paint::disable()`.
Paint::disable();
assert!(!Paint::is_enabled());
// Reenable with `Paint::enable()`.
Paint::enable();
assert!(Paint::is_enabled());
Enables ASCII terminal escape sequences on Windows consoles when
possible. Returns true
if escape sequence support was successfully
enabled and false
otherwise. On non-Windows targets, this method
always returns true
.
Support for escape sequences in Windows consoles was added in the
Windows 10 anniversary update. For targets with older Windows
installations, this method is expected to return false
.
Example
use yansi::Paint;
// A best-effort Windows ASCII terminal support enabling.
Paint::enable_windows_ascii();
Trait Implementations
This method returns an ordering between self
and other
values if one exists. Read more
This method tests less than (for self
and other
) and is used by the <
operator. Read more
This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
This method tests greater than (for self
and other
) and is used by the >
operator. Read more
Auto Trait Implementations
impl<T> RefUnwindSafe for Paint<T> where
T: RefUnwindSafe,
impl<T> UnwindSafe for Paint<T> where
T: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more